After some serious grinding this past week, I managed to achieve my level goal of 53/20. As consequence, I was finally able to rank both water cannon and metal conversion to rank 1.
Of course, no skill is truly complete without its corresponding mastery title and I will be pursuing these in earnest.
With my own leisure funds diminishing after two weekly rebirths, I will now resume free rebirths until ambition strikes me to level grind once again. This puts me right on target for rank 9 life drain at the end of this life. The trick with the skill is using it at the right time when the enemy is using defense or counterattack. Hopefully, soloing The Other Alchemists on intermediate difficulty will be within my power at this point and if not, I’ll be slightly disappointed.
These three-week periods will prove useful in more ways than one as I will use the time to achieve mastery titles in addition to other side quests like the paladin passive defensive skills. From here on out, I’ll be aiming for level 60/20 per life but whether or not that’s feasible for the amount of time I can commit to the game has yet to be decided. The extra 10 AP per life would quickly add up and increase the pace at which I can rank my alchemy skills.
In addition, they provide the opportunity to rebuild funds that have quickly been diminishing thanks to the purchase of not one, but TWO flamerider (M) sets AND the long overdue purchase of my very own vintage goggle cap! It’s taken a long time for the only one on the housing market board to drop to a reasonable price (500k) and I spent the last of my reserves to seize it. My only qualm with the purchase was that I had to buy some dyes to color the hat to my liking; in all honesty, the algae green color didn’t complement any of my outfits well. I ended up purchasing two regular dyes but only used one as the first dye job turned out reasonable (off-set light blue). In the end, I’d want the base color of the goggle cap to match my nakuru dragon robe, seeing as how it’s my robe of choice for combat. For now though, its blue hue suffices.
<insert picture of it here>
The fun didn’t stop at the purchase of the cap, however, since I decided that it was time to enchant upgrade my gear to add more damage to my water cannon. Since I have no access to Avon and the missions rewarding ripple metallurgy sieves, water drop enchants will have to keep me satisfied until I get a hold of a few ripple items. With the help of the enchanter nitiara, I was able to enchant water drop on my vintage goggle cap with NO DURA loss! Very, very awesome!
Right now, I’m hunting for two transparent enchants to attach to my accessories but I’ve learned after a few runs in The Other Alchemist that they’re somewhat uncommon. Although, the more I think about it, I really should just hunt for ripple sieves due to water drop’s x2 service fee. As for my cylinder, I’m hoping for a moist tidal wave ripple cylinder for some serious damage. That alone would allow me to hold my own in most advanced missions with the repercussion being HUGE repair fees (23k a point O_O”). I’d probably save the cylinder and both accessories exclusively for guild runs where my survival (and combat contribution) matter the most. Needless to say, enchant hunting will demand most of my time in the next month or two but the trade-off of doing close to an additional 100 damage per water cannon shot seems well worth the time commitment and effort.
With all this new emphasis on enchanting, it begs the question as to whether or not I should pursue enchanting in my spare time. After much deliberation, I decided on this skill build.
Always training: Alchemy Mastery and Enchant
Progressive Training: Life Drain r1 -> Chain Cylinder r1 -> Water Alchemy Mastery r1 -> Production Mastery
Future Training: Blaze r1 + Intelligence Life Skills at cap -> Party Healing
To be decided: Defense, Combat Mastery, Magic Mastery, Bolt Spell
The goal here is to power up my water cannon enough to finish my generation quests before moving onto my end-game build designed for hardmode missions. I’ve recently gotten back into blaze since I saw someone sweep advanced missions with ease with the skill alone. If rank 9 blaze could be achieved with a reasonable amount of intelligence, it could do some serious damage in advanced mode. With the addition of homesteads, mana herbs and MP potions have become much more accessible to the average player.
Somehow I see water cannon coupled with windmill and blaze to be a unique but stable build. Blaze deals a hard first area of effect blow while water cannon sweeps the remaining survivors. Windmill prevents multi agro build-up but without complete reliance. In other words, this three-fold combination has the potential to take on most mobs in advanced.
“So why not range or melee branching,” you might ask. Well, I’ve seen limitations on both recently. Sure, range has the highest damage output of any skill in the game but to get there, it’s just mounds of life skilling. Melee can do just fine in most advanced missions but has trouble dealing with heavy multi-agro reducing the ability to solo certain shadow missions (Fomor Attack comes to mind). There’s also a heavy period of stagnation in growth around total level 1k; hardmode is a heavy shock to the build. I’m probably wrong since I haven’t seen any true pros in either department but for now, going with what I want seems to be most important. Otherwise, I lose the motivation to grind and thus halting steady progress.
Regarding my social life, I’m pleased to report that Sayuurii and I have been getting back in touch. Three days ago we both went on a quick run along with Train and Ruinne and two days ago Sayuurii took me on my first rafting trip ever. During the escapade, I was surprised to learn that thunder can kill mobs with five charges even at the novice rank! Crash shot seems to be the quickest way to eliminate mobs as Sayuurii proved to me. While the experience is decent (roughly 3k-4k exploration experience per trip), grinding artifacts in Cor still proves itself to be more efficient if you memorize the spots. Still, rafting is a nice way to break from the exploration grind and a good time to bond with friends.
Wow, just realized this is my longest post yet… Excuse my ramblings X 3 X